Key Features
- Review Price: £699
- Qualcomm Snapdragon 835 CPU
- 8GB LPDDR4 RAM
- 5.72-inch IGZO LCD 1440 x 2560 120 Hz, Wide Color Gamut (WCG) Corning Gorilla Glass 3
- 12-megapixel AF f1.75 Wide and 12-megapixel AF f2.6 Zoom dual-lens rear camera
- Stereo Front facing speakers
- Nougat 7.1.1
- 64GB storage (microSD)
- 4000 mAh lithium-ion battery
What is the Razer Phone?
The Razer Phone is what it says it is: a phone made by Razer.
But those in the know might be wondering why a company famous for making PC gaming peripherals and laptops is turning its hands to phones. After all, with old-school heavyweights such as HTC and BlackBerry struggling to make an impact in an already saturated market, it doesn’t seem like an obvious move.
Despite this, CEO Min-Liang Tan took the decision to make what he claims is the first handset “by gamers, for gamers”.
As it turns out, the boast isn’t pure marketing fluff, and the Razer Phone delivers some cutting-edge, never-before-seen technologies that I hope will set a new industry standard.
Sadly, in other areas the company’s inexperience in the world of smartphones is woefully apparent – key features such as the camera just don’t cut the mustard. The end result is a phone that will be amazing for some folk and merely okay for others.
If you’re a fan of Razer Blade laptops, you’ll probably love the Razer Phone’s design. The handset’s solid metal black chassis and pristinely cut sides make it look a little like a shrunk-down Blade laptop. For regular folk the design is a little retro, however.
Were it not for the Razer logo emblazoned on its back, I’d have guessed the phone was the concept for a never released Sony Xperia from 2015. The old-school vibe isn’t helped by its insanely hefty 197g weight, which combined with its sizeable dual front-facing speakers and 158.5 x 77.7 x 8mm dimensions, make it a pretty unwieldy device to use one-handed.
The phone’s slightly odd feeling in the hand isn’t helped by its atypical button placement. Razer has designed its phone to be primarily used in landscape, not portrait. According to its CEO, this is the position in which most gamers will spend their time holding it. Its power button sits in the middle of its right-hand side, while its volume up and down are found on its left.
This doesn’t sound terrible, but combined with the phone’s large dimensions it meant I had to awkwardly adjust the phone’s position in my hand whenever I wanted to adjust the volume – which was particularly annoying when listening to music.
The only benefit to the power button’s placement that I can decipher is that using the built-in fingerprint scanner is a doddle. The button sits where your middle finger naturally falls and, once setup, this makes it quick and easy to power up and unlock the Razer Phone without multiple movements.
Outside of its slightly weird design, the Razer Phone has all the trimmings of a 2017 flagship smartphone. Apart from water-resistance, that is.
The metal frame is home to a USB-C charging port and, like many modern phones, is lacking a 3.5mm headphone jack. Curse you, Apple, for making my Sennheiser Momentum 2.0 useless during the morning commute without a dongle.
The Razer Phone does comes with a USB-C-to-headphone adapter with a powered DAC, like that of the HTC U11’s, which does go some way to compensate for the lack of a 3.5mm connector. But given the phone’s large dimensions, I can’t help but think Razer engineers could have found a way to include the connector.
Build quality is excellent. After a fairly unceremonious accidental drop at the phone’s launch it emerged unscathed. I’m pretty certain this wouldn’t have been the case with a glass-backed handset such as the Galaxy S8 or iPhone X.
Razer Phone – Screen
The Razer Phone’s screen is, without doubt, its most interesting feature. At first glance, it appears pretty bog standard. The 5.72-inch panel’s 1440 x 2560 resolution is sharp and clear, but no better than competing handsets such as the Galaxy S8. Colours are well balanced to the naked eye out of the box, and blacks and whites were what I’d expect from an LCD – not AMOLED – panel.
But dig a little deeper and you’ll find it’s a very different beast indeed – one that might potentially provide an indication what to expect from 2018’s next wave of flagships. The two biggest improvements over competing handsets are the inclusion of a variable refresh rate and new custom Ultramotion tech.
To non-techies, refresh rate refers to the number of times a display renders an image per second. Most phones have a locked refresh rate that’s capped at 60Hz (60 frames per second).
A variable refresh rate means the screen can change the number of times it renders an image per second, on the fly, depending on what it’s doing.
In the case of the Razer, this means the phone can optimise itself to run anywhere between 20-120Hz at any given moment. To non-PC gamers this won’t mean much – but, trust me, it’s actually a pretty cool feature that provides a variety of benefits.
The 120Hz max is a seriously impressive feature that, outside of the iPad Pro, is yet to appear in mobile devices. The higher refresh rate means the screen is significantly more responsive and smoother to use. By rendering more frames per second, there are fewer gaps between each new animation and image. The difference is particularly noticeable in reaction-focused games such as MOBAs.
The fact that it can lower its refresh rate for less demanding and slower tasks – such as basic browsing – should also help to conserve battery; the screen won’t be rendering new images quite so often.
Ultramotion is a nifty bit of tech that’s pretty similar to Nvidia’s G-Sync and AMD’s FreeSync. The tech syncs the screen’s dynamic refresh rate with the GPU to stop it jumping ahead and pre-rendering images early, thus causing screen tears and anomalies appearing when playing games.
This feature may not sound that sexy, but after a week with the Razer Phone I’ve found every other handset I’ve tested since feels a little chuggy – particularly when gaming. I can’t help but hope other phone makers will start taking advantage of the tech.
Razer Phone – Software
The variable refresh rate’s appeal is further aided by the Razer Phone’s slightly customised software.
The Razer Phone runs using Android Nougat – an Android Oreo update is confirmed for the new year – overlaid with the Nova Prime Launcher. The launcher is one of the best available and, thanks to the lack of obvious bloatware, means the Razer phone is fairly stable and generally great for everyday tasks. Following more than a week with the phone, I’m yet to experience any serious application crashes or bugs.
But go into the settings and you’ll see that Razer has added a load of customisation options designed to help you take advantage of the improved display.
Some of these feel a little superfluous – the ability to change the phone’s default resolution to 720p or 1080p, and pick between a set 30GHz, 60Hz (default) or 90Hz refresh rate when out of apps, for example. Others, such as the Game Booster feature is pretty cool, though.
With the Game Booster you can create custom performance profiles on an app-by-app basis. This means you can boost the maximum FPS count on high performance, multiplayer, reaction-focused games; and lower it, saving battery as a result, for apps where it isn’t important.
The app also lets you control whether ‘Ultramotion anti-aliasing is on. It’s a pretty neat feature that I expect a number of competitive mobile gamers will love. For everyone else, it will be an unobtrusive feature hidden away in the phone’s settings.
Razer Phone – Performance
Performance is another key area in which the Razer Phone delivers. On the inside, the Razer Phone is powered by a super-fast Qualcomm Snapdragon 835 – and a ridiculous 8GB of DDR4 RAM. Through my time with the phone so far, I’m yet to notice any performance niggles. Like pretty much every Snapdragon 835 phone I’ve tested, the Razer is lightning-quick and will easily blitz through everyday tasks and demanding 3D gaming.
My real-world impressions were mirrored in the Razer Phone’s synthetic benchmark scores. Below you can see how the Razer Phone stacks up against the Samsung Galaxy S8, which is one of the top-performing Android phones currently available.
This is all great, but it was the Razer Phone’s cooling and audio performance that really impressed.
The Razer Phone’s dual speakers are the loudest and clearest I’ve tested, and even manage to out-shout the HTC U11 – the loudest phone I’ve so far come across. Anyone who uses the speakers to listen to music on public transport deserves a one-way ticket to special hell.
For all other tasks, however, the speakers are seriously impressive. They’re certainly loud and clear enough for Netflix-binging and gaming. The low end is particularly impressive in the latter, giveing in-game explosions a pleasing rumble that you won’t find with most phones.
The handset is also one of the few I’ve tested capable of prolonged gaming sessions without seriously heating up. This is thanks to the Razer Phone’s clever cooling system.
Within the phone’s metal frame, you’ll find cleverly optimised thermals that attach a heat pipe and two layers of thermal protection to the frame, creating a heatsink setup. The system worked a treat and meant the phone remained oddly cool, even after 45 minutes looping tracks in Riptide GP2.
Razer Phone – Camera
So far, so great then. Unfortunately, the Razer Phone is a huge letdown when it comes to camera performance.
On paper, the camera setup appears pretty darned good. On the rear of the handset you’ll find a dual-lens combo pairing wide-angle and telephoto lenses with two Samsung 12-megapixel sensors.
The hardware should be capable of delivering great stills, and the primary sensor’s f/1.75 aperture is suitably wide to deliver in low light. But sadly, this simply isn’t the case.
The Razer Phone’s camera works okay in decent lighting and is capable of taking usable photos for sharing on social media. Images don’t appear over-processed and, while contrast levels aren’t great, look reasonably sharp after a tap or two to focus.
In low light, however, everything falls apart. In dim, or mixed lighting conditions, the already slightly sluggish-feeling camera falls to a snail’s pace, with a marked delay between the time you press the on-screen shutter button and a photo actually being taken. Images taken without a tripod are universally out of focus as a result.
The camera also has a tendency to overexpose particularly light areas, making otherwise fine photos look unbalanced. The front camera is equally slow, which makes taking selfies is a bit of a faff.
Performance is disappointing when you consider that the camera hardware itself is pretty top-notch. Hopefully, Razer will improve things with a future software update. We’ll update this review if/when it does.
You can see a selection of photos taken on the Razer Phone below.
Razer Phone – Battery life
Razer has packed its phone with a huge 4000mAh battery – the Huawei Mate 10 is the only other phone to feature the same-sized cell. In theory, it means the Razer Phone should offer above average battery life.
Gauging exact performance is difficult, since how much power your phone consumes is largely determined by the setup of the phone’s screen. If you crank up the refresh rate to max and spend hours on end gaming then it’s likely to die pretty fast.
If you run the Razer Phone using its out-of-box settings – which doesn’t supercharge every game’s performance and floats the handset’s screen at the bog standard 60Hz most of the time – then battery life is good enough, albeit a smidgen lower than I expected.
I used the Razer as my main work and personal phone for more than a week, and generally saw it last a day and a half – pretty par for the course for a 2017 flagship. Regular use entailed listening to music on the way to and from work, sporadic web browsing, consistently checking email and social media feeds, plus an hour of gaming and video streaming.
As is the case with all phones, intensive tasks will put a bigger drain on the battery. Streaming video with the screen at around 70% brightness, the Razer Phone lost an average of 10-15% per hour. This is pretty good, albeit a little below the Mate 10, which lost around 10-12% running the same test.
Gaming, as always, puts an even bigger strain on the battery. Running Riptide GP2 without a performance boost saw the Razer Phone lose around 20-25% of its charge per hour.
Pushing performance using the booster setting further increased battery drain. With all the settings cranked up, I managed to work through nearly half the Razer Phone’s charge within an hour playing the Arena of Valour MOBA.
Why buy the Razer Phone?
If you’re a Razer fan on the market for a phone to match your gaming laptop and accessories, the company’s first handset is a must-have.
Offering super-fast performance, near-clean Android OS, a cutting-edge screen and the best speakers I’ve tested on a smartphone, the Razer Phone is also a solid choice for many non-gamers – especially when you consider the fact it’s a good £100 cheaper than most 2017 flagships.
Its only real shortcoming is its sluggish camera, which doesn’t match that of significantly cheaper phones such as the OnePlus 5, let alone a 2017 flagship such as the iPhone X and Galaxy S8. Considering the number of folk using their phone as their primary camera these days, this is a big sticking point that will likely put many buyers off the otherwise excellent Razer Phone.
Hopefully, this issue will be addressed in the near future via an over-the-air update.
Verdict
The Razer Phone is a fantastic handset that makes the case for smartphones including variable refresh rate screens. It’s only a shame the camera falls way short of expectations.
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