Updated: EA has just released a new trailer for Need For Speed: Payback which shows off its car-customising potential for the first time. You can check it out in the trailers section below.
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Following up from the 2015 reboot of the series, the new want for pace recreation, subtitled 'payback', is a great deal extra narrative-heavy than the collection has traditionally been within the past.
The sport functions 3 protagonists, tyler, mac and jess, who group as much as take on the residence, who've taken something from the crew that wishes to be lower back.
From the outrageously modded vehicles, to the quick-paced, automobile-primarily based stunts and delightfully corny speak the game is taking some pretty extreme thought from the fast and the livid movies, which thinking about the dna this is been shared among the games and the movies over the years isn't too sudden.
We have had a hazard to play the game for ourselves, and feature even had a chat with the sport's creative director william ho, so examine on underneath for the entirety we realize thus far approximately the sport.
Cut to the chase
- What is it? The latest entry for the Need for Speed series
- When can I play it? November 11, 2017
- What can I play it on? PS4, Xbox One (including Scorpio) and PC
Need for Speed: Payback trailers
The game's most recent trailer highlights is car customisation options. As in other Need for Speed games you'll be able to customise numerous features of your car including bumpers, spoilers and hoods, and you'll also be able to upgrade its internals as well. It also outlined how winning races will reward you with parts, which can be used to upgrade your current car, or else to bring disused cars (found at the side of the road) back to life.
You can check out the most recent trailer below.
Prior to this, EA has released two trailers. One revealed the game, while the second focussed more heavily on its gameplay to show off how the new story missions would work.
Story
Need for Speed Payback takes players on an explosive adventure filled with intense heist missions, high stakes car battles and epic cop pursuits. In case that sounds familiar, it seems that this latest game in the series takes heavy inspiration from the Fast and Furious films.
Ghost Games, the developer behind Payback, promises to tell a gripping story of betrayal and revenge against the House organization. Early trailers and some demo time we've had with the game shows the story revolves around three protagonists named Tyler, Jess and Mac.
The three protagonists each have their own different personality and style of mission. The game's creative director, William Ho, explains that Tyler is the "aspiring street racer", Mac is the "extreme guy and the comic relief" and Jess is the "consummate professional driver who’s the action hero."
Gameplay hands on impressions
Need for Speed: Payback's missions are split into three main types, racing, drifting and action missions. You can decide to do any type of mission at any time as the game will give you the option of all three from the main menu by choosing between the three main characters.
As Ho explains, "you play the game along what we call ‘individual quest lines’. If you want to race for a while you switch to Tyler and you play racing, if you want to do a lot of drifting, if you’re in that mood to drive sideways a lot, then you switch to Mac...[and] Jess has all the action missions."
This is similar to previous games in the series which have split their missions between 'Cop' and 'Racer' modes, meaning that if you want to spend time racing you can do so without having to play through some other modes first.
From playing the story-based mission being shown off at E3 it's clear that the game has the same arcade-like handling that the series is known for. Tapping the brake will immediately put your car into a powerslide, allowing you to drift around corners without ever having to slow down.
Additionally, the game features the same destruction that became added by using criterion video games in their need for pace entries. in the mission we played, enemy motors had health bars that we could whittle down via smashing into them. while those had been eventually decreased to zero, we had been handled to a delightfully slow-motion shot of the enemy vehicle careening off the street.
We were less inspired with the severa reduce-scenes that have been gift for the duration of the task, which certainly interrupted the waft of the mission.
While a sport like gta5 could feature characters leaping from car to vehicle with out taking manage away from the participant, payback contained those moments in cutscenes, which ended up feeling slightly jarring.
However, the game's innovative director, william ho, was eager to shield this desire, "we actually need human beings to be connected to these avatars, because they're representing our participant's goals and motivations, so we definitely want to show off our characters as lots as viable."
Outside of this dual carriageway heist undertaking we haven't had much extra information about how the sport will play, but ea will no question have tons greater details to proportion as we flow closer to the sport's full release.
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