Need for Speed Payback Trailers, Release Date and News

Updated: EA has just released a new trailer for Need For Speed: Payback which shows off its car-customising potential for the first time. You can check it out in the trailers section below. 


Original article continues below...

Following up from the 2015 reboot of the series, the new want for pace recreation, subtitled 'payback', is a great deal extra narrative-heavy than the collection has traditionally been within the past. 

The sport functions 3 protagonists, tyler, mac and jess, who group as much as take on the residence, who've taken something from the crew that wishes to be lower back. 

From the outrageously modded vehicles, to the quick-paced, automobile-primarily based stunts and delightfully corny speak the game is taking some pretty extreme thought from the fast and the livid movies, which thinking about the dna this is been shared among the games and the movies over the years isn't too sudden. 

We have had a hazard to play the game for ourselves, and feature even had a chat with the sport's creative director william ho, so examine on underneath for the entirety we realize thus far approximately the sport.


Cut to the chase

  • What is it? The latest entry for the Need for Speed series
  • When can I play it? November 11, 2017
  • What can I play it on? PS4, Xbox One (including Scorpio) and PC

Need for Speed: Payback trailers

The game's most recent trailer highlights is car customisation options. As in other Need for Speed games you'll be able to customise numerous features of your car including bumpers, spoilers and hoods, and you'll also be able to upgrade its internals as well. It also outlined how winning races will reward you with parts, which can be used to upgrade your current car, or else to bring disused cars (found at the side of the road) back to life. 
You can check out the most recent trailer below. 
Prior to this, EA has released two trailers. One revealed the game, while the second focussed more heavily on its gameplay to show off how the new story missions would work. 

Story

Need for Speed Payback takes players on an explosive adventure filled with intense heist missions, high stakes car battles and epic cop pursuits. In case that sounds familiar, it seems that this latest game in the series takes heavy inspiration from the Fast and Furious films.
Ghost Games, the developer behind Payback, promises to tell a gripping story of betrayal and revenge against the House organization. Early trailers and some demo time we've had with the game shows the story revolves around three protagonists named Tyler, Jess and Mac.
The three protagonists each have their own different personality and style of mission. The game's creative director, William Ho, explains that Tyler is the "aspiring street racer", Mac is the "extreme guy and the comic relief" and Jess is the "consummate professional driver who’s the action hero."

Gameplay hands on impressions

Need for Speed: Payback's missions are split into three main types, racing, drifting and action missions. You can decide to do any type of mission at any time as the game will give you the option of all three from the main menu by choosing between the three main characters. 
As Ho explains, "you play the game along what we call ‘individual quest lines’. If you want to race for a while you switch to Tyler and you play racing, if you want to do a lot of drifting, if you’re in that mood to drive sideways a lot, then you switch to Mac...[and] Jess has all the action missions."
This is similar to previous games in the series which have split their missions between 'Cop' and 'Racer' modes, meaning that if you want to spend time racing you can do so without having to play through some other modes first. 
From playing the story-based mission being shown off at E3 it's clear that the game has the same arcade-like handling that the series is known for. Tapping the brake will immediately put your car into a powerslide, allowing you to drift around corners without ever having to slow down. 
Additionally, the game features the same destruction that became added by using criterion video games in their need for pace entries. in the mission we played, enemy motors had health bars that we could whittle down via smashing into them. while those had been eventually decreased to zero, we had been handled to a delightfully slow-motion shot of the enemy vehicle careening off the street. 
We were less inspired with the severa reduce-scenes that have been gift for the duration of the task, which certainly interrupted the waft of the mission. 
While a sport like gta5 could feature characters leaping from car to vehicle with out taking manage away from the participant, payback contained those moments in cutscenes, which ended up feeling slightly jarring. 
However, the game's innovative director, william ho, was eager to shield this desire, "we actually need human beings to be connected to these avatars, because they're representing our participant's goals and motivations, so we definitely want to show off our characters as lots as viable."
Outside of this dual carriageway heist undertaking we haven't had much extra information about how the sport will play, but ea will no question have tons greater details to proportion as we flow closer to the sport's full release.

Need for Speed: Payback features

Although there's still a lot for EA to reveal about the game, we do have a few tantalising details on what the game will feature. 
24-hour day/night cycle
In contrast to the previous game's nighttime-only gameplay, Payback will feature a full 24-hour day/night cycle, a first for the series. 
Combined with the game's map, Ho suggested that this creates the most diverse set of environments seen in a Need for Speed game. 
"You're always seeing something new. I'm driving around an open-world and I'm like 'I haven't seen this', and I work on the game!" Ho jokes. 
Offline mode
The previous game in the series, 2015's Need for Speed reboot, attracted a fair amount of criticism for its always-online nature. 
Ho was keen to emphasise that this would not be making a return for Payback, and that players would be able to play the game's single-player mode offline if they wanted to. 
Thankfully, cars earned, built, and tuned in offline mode are still able to be used in multiplayer races online. 
Derelict cars
In addition to the muscle cars and exotic cars that have featured in the series before, Payback will also introduce 'derelict' cars, which are vintage cars that the player restores from scrap. 
A more recent trailer added some detail to how this process would work, wherein you restore these cars by winning car parts in races. These parts can then be used to bring the vintage cars back to life. 
Car customisation
In keeping with the franchise's strong emphasis on customizing your vehicles, Payback will allow you to tweak and modify your car to your heart's content, however EA haven't yet confirmed what form the customization will take at this point. 
"We've got some new tricks up our sleeve to add depth and breadth to our customization experience...and I cannot wait to show this to you at a later date," the game's creative director teased at E3. 
In a more recent trailer this customisation was expanded upon. The trailer showed off how you'd be able to use body kits, as well as individually modifying car parts. You'll also be able to enhance your car using performance parts won in races. 
Frostbite engine improvements
EA's internal engine, Frostbite, has been used across numerous titles from the publisher, from sports games through to first-person shooters such as the Battlefield series. 
It's also been used in Need for Speed games going back to 'The Run' in 2011. 
However for this entry in the series there have been a number of improvements made, chief amongst them a new physics engine which the game has been fully integrated with. 
"It's enabled more different ways to tune our cars. We have five different car classes with very different handling characteristics," the game's creative director explained. 
In addition, the new physics engine has enabled off-road gameplay, which has a much different feel to on-road driving. 
Project Scorpio version
Although Ho was able to confirm that the game would bring support for Microsoft's upcoming Project Scorpio console, he was unable to say exactly what features the new hardware would unlock. 
When asked directly if the game would run in 4K, the game's creative director was cagey. 
"Our game would absolutely look gorgeous in 4K, so hopefully we'll talk about that soon." he said. 

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